Border Crossings: Drawing the Line between the Virtual and the Real

By Gregory Garvey.

Published by The Social Sciences Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

This paper begins an examination of concepts and terminology from the work of select scholars to frame research into the phenomena of anywhere anytime continuous computing, gaming, connectivity and communication.

Keywords: Border-Crossing, Culture, Family, Work, Games, Video Games, Continuous Computing, Handheld, Mobile, Info-Cloud, Data-Streams, Wireless Technology, Networking, Cheap Mobile Gadgets, Surfing, Instant Messaging, Pod Casting, Blogging, Identity

The International Journal of Interdisciplinary Social Sciences, Volume 1, Issue 5, pp.91-100. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.783MB).

Prof. Gregory Garvey

Gregory P. Garvey teaches in the Department of Computer Science and Interactive Digital Design at Quinnipiac University. His interactive computer based installations have been exhibited in the U.S., Canada and Europe. In 2000-2001 was an Associate Artist of the Digital Media Center for the Arts at Yale University. Previously he was Chair of the Department of Design Art and Coordinator of the Digital Image/Sound Program at Concordia University in Montréal. He has degrees from UW-Madison, MIT and was a Fellow at the Center for Advanced Visual Studies at MIT from 1983-85.


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